Props + level design + code

This week I worked a little less, due catching up of another course, on which I got behind due to illness and hospital appointments.

I started implementation code for cheat codes, but isn’t much at the moment.

I focused more on art this week, to help get some work of the artists, as they had a diorama assignment.

I made some props and took over the level design.
List of the props I made:
Wall_Short / Wall_ShortWindow / Wall_ShortDoor
Wall_Long / Wall_LongWindow / Wall_LongDoor
Wall_LowShort / Wall_LowLong / Pilar
DoorClosed_Handle1 / DoorCLosed_Handle2
DoorClosed_Window_Handle1 / DoorClosed_Window_Handle2
DoorOpen_Handle1 / DoorOpen_Handle2
DoorOpen_Window_Handle1 / DoorOpen_Window_Handle2
Archieve / Cabinet / Cabinet_Corner
TableGlass_SmallRound / TableGlass_BigRound / TableGlass_Oval
Couch / Clock (working with animation)
https://gyazo.com/60d4eb2291e25dee136f6296a25cb6e4

As for the level, I’m slowly building up one of the floors of the first buidling:
https://gyazo.com/0584cef87839c87a6653b9fb9214d9c9

The end result should look a little like this (just a test building with elevators):
https://gyazo.com/c6fa7efd50f7362af13bf380c3fdaf07
Note: each elevator will work individually once in game: for now they react to 0-1-2-3-4 according to the floor.

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