General bug fix and mesh update

This week has been rather busy and hectic.

I mainly fixed bugs, updated the script to remove broken meshes.

Added some performance to the breakable object script.

Fixed some other bugs around the game.

I also went over every model in max to reset pivot points and rotations to 0,0,0 and the scale to 100%. Made collision simplified collision mesh for every prop, and with those updated all the prefabs in game.

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