Level Design + Breaking of meshes + Mesh Updates

This week I worked on some level design again, I reworked my 3dsmax mesh of the level, and remade it in Unity with some extras. There is still quite some work to be done, and we are working on a way to go around the Zfighting of the walls of the buildings.


I also made all of our production meshes breakable so we can start implementing them when our level is complete without any problems.


While doing this, I also remade some meshes here and there, and unwrapped/textures the props Tom modelled.

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