AI Flocking + Police AI

Hello this week a rather small update from my side.

I added some basic flocking to the AI, it is based on Craig Reynolds version which uses 3 rules Separation, Alignment and Cohesion. The flocking will probably get in use in the final parts of the game where the player is supposed to be swarmed by a lot more enemies.

I also added  automatic Spawning for the Police force after  a certain Chaos value in the game is reached.

Like always I want to mention that there were also several small bug fixes from my side again.

team07_prod_028

 

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