Hello this week a rather small update from my side.
I added some basic flocking to the AI, it is based on Craig Reynolds version which uses 3 rules Separation, Alignment and Cohesion. The flocking will probably get in use in the final parts of the game where the player is supposed to be swarmed by a lot more enemies.
I also added automatic Spawning for the Police force after a certain Chaos value in the game is reached.
Like always I want to mention that there were also several small bug fixes from my side again.