Edge detection + Toon shader experiment

This week we made a small toon shader as an experiment to see if it would fit in our art style, but we didn’t like the result that much. We did however add a edge detection-, anti-alliasing and AO script to the camera and we got a really nice result.


Tigo and I also worked on an art document this week. We devided the tasks equally. I worked on a moodboard, color pallete, and some other small discussions.
I also worked on painting a screenshot of how we would visualize the game being when it would be finished. and added Tigo’s HUD to it. For more details you can check out the art document underneath the documents tab.



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