This week I focused on polishing everything a little bit that was related to the character behavior.
I made animations for hitting and throwing your weapons, with event call in the animations.
Fixed orientation of equipped items.
Prevented error of dropping a weapon in mid-animation. (throwing/hitting).
I also improved the character health feedback, by attaching the blood mask to the canvas.
Made it possible for the character (weapons/projectiles) to destroy objects they came in contact with, if their damage impact is above, the necessary force to break an object.
Made it possible for character to hit enemies, and kill them, and also getting hurt by enemies. (ai_health behavior)