Character behaviours

This week I implemented a weapon manager, who connects all the character behaviors:

  • Pick Up/Drop behavior
  • Hit behavior (shooting or smashing) (melee or projectile weapon)
  • Throwing behavior

I also added health behavior.Hit_Shoot_Damage

Small prefabs for weapon testing.

Suggestions made to the team:

  • make level procedural, independent walls, floors, etc, for easier level building/testing.
  • different design pattern (decorator) for AI.
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