AI Improvement+Stealth

I improved the AI, it possess now an angle based field of view instead of a single line raycast. I visualized the field of view with a cone that also serves as a Trigger to only cast Raycasts when something enters it to increase efficiency.

team07_proto-thomas-ai

With that I also implemented a small stealth mechanic. That if the player gets detected by an NavAgent it will try to ring an alarm which if he succeeds will make the player lose after a small timer runs out.

team07_proto-thomas-stealth

 

 

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