Breakable objects


This week I tried to find an easy solution on how to create breakable objects. With your model ready, you just have to slice it a few times or use a script that randomly breaks it so you get a second, broken model. After that you make 2 prefabs out of them and let the broken one replace the other one after it gets damaged for example.

I created a small script where after you click on the object, it breaks.

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